See, this guy has a very annoying fireball attack that you have to dodge, but the split second delay in between pressing the button and the guy on screen trying to roll is usually enough to get at least one of the fireballs to hit, and if that happens it’s pretty much game over, as they knock you off your feet, and the time it takes Nyx to regain his footing is almost exactly the same as it takes for the next fireball to hit you. Unfortunately, the response to the controls simply isn’t fast enough to keep up with the demands of a game like this, a fact that is brought home to you as early as the first boss battle. On the whole, the combat is done well, with the familiar lock on circle that anyone who has played Souls will be familiar with. Of course, the more you run around exploring, the more enemies you’ll come into contact with, inevitably leading to combat. This can be quite rewarding, as there seems to be a good amount of depth to the back story, something that always please me. You can also hold her hand to keep her near you as you run through the ruined world.Īs you’d expect from a game like this, the story isn’t handed to you on a plate you have to do a bit of work to piece it together by speaking to NPCs and exploring to find clues. If she is left alone though then she can come under attack from the minions of the Darkness, so there’s a decent risk/reward mechanic you have to take into account throughout. Aether can be told to wait while you scout ahead, but if she is near to Nyx she powers up his attacks, causing his sword to flame and extra damage to occur. Aether is known as “The Indigo Child”, and being a young girl, she needs to be protected from all the bad people between the village and the ultimate destination. As the world around him descends into darkness and the general end of the world type problems occur, he resolves to take his daughter, Aether, to safety in the last place on Earth that still sees the light. The story of Fall of Light revolves around a grizzled old warrior, Nyx.
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